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Pc Games World By Crazy Boy



CrazyGames features the latest and best free online games. You can enjoy playing fun games without interruptions from downloads, intrusive ads, or pop-ups. Just load up your favorite games instantly in your web browser and enjoy the experience.


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Pc Games World By Crazy Boy




Our mission is simple - to create a browser-gaming platform that works seamlessly for users around the world, and rewards developers both big and small. Visit our corporate site and learn more about CrazyGames.


At some point in history, a game developer somewhere realized driving games didn't have to all be about racing. Gamers are quite happy driving cars for the sheer experience of driving, smashing them up, or even driving delivery trucks from one destination to the next.


Driving fast cars around open-world environments can be an exhilarating experience. Madalin Stunt Cars 2 features 34 detailed racing cars and vast stunt playgrounds with jumps and obstacles to zoom around in and do cool tricks.


CrazyGames has a wide selection of driving games, and some of the best car games you can play online. There are multiplayer driving games where you can battle and destroy other vehicles in vast online arenas. Driving games where you can speed through traffic in high-intensity police chases. Even games where you can crash through the competition and earn new cars.


Crazy Taxi is a series of racing video games that was developed by Hitmaker and published by Sega. The first game appeared in arcades in 1999 and was very successful, prompting Sega to port the arcade version to their Dreamcast console in 2000. It is the third best-selling Dreamcast game in the United States, selling over a million copies.[1] The game was later ported to the PlayStation 2, Nintendo GameCube, and PC with sequels also appearing on the Xbox, Game Boy Advance, and PlayStation Portable systems.


Each game has the player assume the role of a taxi driver who must accumulate money by delivering passengers to their destinations in the fastest time possible, earning tips by performing "crazy stunts" before the time runs out. The franchise has been recognized for its innovative gameplay design which is easy to learn but difficult to master,[2] its use of in-game advertising, and its soundtrack music provided by the bands The Offspring and Bad Religion.[2] The core gameplay mechanic has been patented by Sega,[3] leading to at least one lawsuit over similar gameplay in The Simpsons: Road Rage, which has since been settled out of court.[4]


Crazy Taxi and its sequels are score attack games that all employ the same fundamental rules and mechanics. The player controls one of several taxi drivers in a fictional city, looking for fares and then taking them to their destination in the fastest time possible. The player must perform this while time still remains on an overall gameplay clock. Passengers looking for rides are indicated by an overhead marker that is colored to represent the distance to their intended destination. The color marker ranges from red indicating short trips, to yellow for intermediate distances, and to green indicating long ones. When a passenger is picked up, the player is awarded additional time on the countdown clock. Furthermore, a second countdown timer is started, representing how quickly the passenger needs to be at their destination. While a passenger is in the taxi, a large green arrow is shown on the player's HUD that points in the general direction of the passenger's destination to help guide the player through the map.[5]


The player can use special "crazy stunt" moves such as drifts, jumps, and near-misses, and consecutive combos of these, to earn extra money from the passenger during the trip. If the destination is reached in time, the player is paid based on distance driven with a possible time bonus based on how quickly the destination was reached. If the passenger's countdown strikes zero, he/she will exit the taxi without paying and the player will be required to look for another fare. The game continues in this mode as long as time remains on the main clock. Once the main clock reaches zero, the game is over, and the player is ranked and rated based on the total earned.[5]


Unlike other arcade games, the player cannot continue from where the previous game ended. The game cannot be played indefinitely; while there are hundreds of potential passengers to pick up and deliver, there are only a limited number of fares in the game. The various passengers scattered throughout the city will randomly appear and disappear throughout the game, but once one is picked up that passenger is unavailable for the rest of that game. The core gameplay in the series has been praised as being "deceptively complex";[2][5] as stated by the IGN staff for their review of the Dreamcast version of Crazy Taxi:[2]


The console games have also featured a set of mini-games that require the player to meet a certain objective using one or more of the various "crazy stunts" within the game. Some of these test the player's handling of a taxi, while others are more exaggerated, such as taxi bowling or pool. Some mini-games require the completion of others before they can be accessed.


Through the series, the cities used within the Crazy Taxi games have been influenced by real-world cities, including San Francisco, Los Angeles, New York City, and Las Vegas. Certain versions of the Crazy Taxi game include in-game counterparts of real-world businesses, including Pizza Hut, Kentucky Fried Chicken, FILA, and Tower Records;[15] these were often destination targets for the passengers. Although this is one of the most prominent examples of product placement in video gaming history, it is generally looked upon relatively favorably amongst gamers, perhaps because it gives a sense of realism to the fictional cities in the game.[16] These establishments have been replaced with generic businesses in later games due to licensing difficulties.[17]


The console/home version of Crazy Taxi was released for the Dreamcast on January 24, 2000. The Dreamcast and the cabinet arcade version share nearly identical processing hardware, and porting the game to the home console was only made difficult due to the limited internal memory size on the Dreamcast.[8][15][20] Sega used Crazy Taxi to show the power of the Dreamcast's graphical processor,[20] capable of maintaining 60 frame/s throughout play.[2] In addition to the arcade map, this version included the San Francisco-themed city (entitled "Original"), as well as additional mini-games ("Crazy Box") that can be used to hone the player's taxi handling skills. The new map, much larger than the arcade version, was designed to let the player experience the feeling of "being lost" and allow for exploration, something that could not be done on the arcade version, as well letting "the player enjoy all 3 dimensions".[8]


Crazy Taxi 3: High Roller was released for the Xbox on July 23, 2002, and later released as a PC title in 2004. The game reuses the original arcade map modified to allow the use of the "Crazy Hop" introduced in Crazy Taxi 2,[31] one of the maps from Crazy Taxi 2, and a new map based on Las Vegas ("Glitter Oasis"). The game adds an additional four characters to select from.[32] The game allows the player to unlock other modes of transport besides the taxi, including a stroller, a pedal bike and a carriage. The mini-games in Crazy Taxi 3 are featured in a "Crazy X" arrangement.[31] An arcade version, entitled Crazy Taxi: High Roller was created in 2003 using the same three maps as the home console version.[33]


Crazy Taxi: Catch a Ride was ported to the Game Boy Advance by Graphics State and distributed by THQ,[34] and released on April 8, 2003. This version is fundamentally the same as the Crazy Taxi console versions, featuring the San Francisco and Los Angeles-themed maps but with a smaller selection of mini-games, adapted to play on the portable device using the Graphics State "Rush" engine.[17] Specifically, while the city and streets are rendered using 3D graphics, the taxi, passengers, and other traffic are represented by sprites in order to work on the limited GBA hardware.[35] Richard Whittall, creative director for Graphics State, noted that Catch A Ride was "about the most technically challenging game you could do on a handheld machine" at the time of its release.[17]


Crazy Taxi: Fare Wars was developed by Sniper Studios with support from members of the original Hitmaker Crazy Taxi design team in Japan[36] and released for the PlayStation Portable on August 7, 2007. The game effectively is a port of both Crazy Taxi and Crazy Taxi 2 to this system without any changes to the gameplay,[37] but lacking the in-game advertising and the original soundtracks. While the game includes its own soundtrack, the player can use their own music stored on the PSP; as noted by Jeff Hasson of Sniper Studios, "for those hard core fans that must have The Offspring playing, they have that option with the Custom Music Player".[37] The player can also record up to a minute of gameplay footage that can then be shared with friends. The game includes a multiplayer feature over the PSP's ad-hoc wireless system, allowing players to vie for fares within the same map, including the ability to steal passengers from another player.[38] Multiplayer games such as time trials or "C-R-A-Z-Y" runs (a variation of the game "Horse") can also be played sharing a common PSP, with each player taking turns within the game.[39]


Crazy Taxi Tycoon, previously known as Crazy Taxi Gazillionaire was another mobile spin-off game released in 2017 for iOS and Android. Unlike other games, this is a top-down endless business management simulator and idle clicker where players run a taxi business and hire drivers to defeat a ridesharing megacorporation called Prestige Mega Corp. The game was delisted from both app stores in April of 2020, with servers going offline the following month. 2ff7e9595c


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